Stack Gun

General Properties
"Stack Gun Heroes is about inventing guns to blow up robots." The main core of the game engine is the capability to create all kinds of different guns to overcome any kind of situation. This is done through adding mods to the StackGun. These mods come with a wide array of attributes and every mod is different.

The barrel can be split and have different stacks on each barrel. When asked about what looked to be a multi-slotted upgrade path, Nivack commented: "This is correct. You can mix and match the mods built off of each slot to your heart's content, and even add splitter mods on top of splitter mods. You can also have mods that either fire all shots at once, or allow you to rotate through one at a time. The only limitation is that you can't have more than one of the same mod in the stack, so if you want to split your split (dawg) you'll have to find another one that has that attribute."

The stack can be 8 mods high, but splitting barrels lets you put multiple mods on the same level opening up room for a lot of mods.

Blueprints
If you create a gun stack that you really like, you can save it as a blueprint and reassemble the stack automatically at any time. These blueprints can be named and can be used to either copy/paste or store whole mods.

"If you drag a stack of mods into the mod list, you can drag whole copies of that stack back out whenever you want in the future.""-Unstackd"

Gun Attributes
Ammo: Increases/Decreases the ammo efficiency of your gun.

Damage: Increases/Decreases the damage of the projectile.

DeployableTurret: Adds a StackGun turret to your projectile which has a copy of all mods stacked to this one. Warning: This effect is awesome.

Drop: Makes the projectile fall as it travels.

Explosion: Multiplies explosion radius by ##% and damage by ##%. Also multiplies muzzle velocity by ##% and fire rate by ##%.

FireRate: Increase/Decreases the number of projectiles fired per second.

Force: Applies a force to any target hit by this projectile.

Health: Increases/Decreases your maximum health.

Hold: Allows you to hold a projectile in front of the barrel of your gun which you can launch later.

LaserPointer: puts out a laser to assist aim.

Lightning: Zaps nearby bots. Additional mods will increase range of lightning.

MuzzelVelocity: Multiplies bullet speed by ##% which multiplies range by ##%.

Orbital Strike: On detonation, the projectile will call down another from an orbiting satellite. Subsequent mods will affect the satellite's projectile.

Proximity: Scans periodically for any type of enemies. Additional mods increase how often scans occur.

Reload: Must be periodically reloaded. Press (R) to reload. Due to all the reloading, the time you can spend shooting is now just ##% of what it was.

Repair: Heals all bots on the player's team including themselves.

Rifle: Makes the bullet spin out of the muzzle of the gun.

Shield: Creates a force field like shield of various shapes. Additional mods increase the size of said shield.

Speed: Increase/Decreases your movement speed.

Spread: Increases/Decreases accuracy.

Sticky: Makes the projectile stick to things.

Remote: Detonate projectiles remotely (right click). Stack another Remote to double the maximum number of projectiles.

Tilt: Tilts subsequent mods.

Vortex: Projectiles spiral around each other.

Wave: Causes the projectile to move in an obnoxious wave pattern. Intensity of the wave is multiplied by ##%.

X# Multi: Split a barrel on your gun in to # barrels. You fire #x the number of bullets, but use #x the ammo.

X# SideSplit: On detonation the projectile will split into # projectiles.

X# Swap: Split a barrel on your gun into # barrels. You can switch between the barrels with [E] and customize all barrels seperately.

Examples of Mods
Known Weapon Mods based on the teasers and trailers released by Unstackd.

Emergent Abilities
Combining abilities allows for new effects to emerge. Rocket jumping exist by adding an explosion and a force mod to the Stack Gun.